Barban is a software engineer working with VR technologies for the web. He developed VRHole – a 3D editor, which integrates the browser’s 3D frame with VR devices, mobile, gamepads, and multiplayer servers into a single web page. He is currently the Development Team Leader at Fanguito.org and part of the Art Hack Data team.
Vuk Ćosić belongs to a small group of pioneers who had, from the beginning of the 90s, shaped what would later become globally known as net-art. During years of research of low-tech aesthetic, economy, ecology and archeology of media, he became interested in ASCII with which he created some of his greatest works presented from Tel Aviv, Israel, to Los Angeles, California.
Duong teaches Latin American Studies at MIT. Her research focuses on the intersection between culture and politics in the 20th and 21st centuries in Latin America. She is currently writing a book on postsocialist imaginaries, new media, and participatory forms of culture in contemporary Cuba.
By telling stories and designing systems, Ghalib catalyses makers’ community building. For the past eight years he’s worked to establish collaborative creative spaces between America and the Middle East.
Gutsche is an author, journalist, and professor at Florida International University. He is particularly interested in the ways in which news media demarcate space and characterize place as ideological tools for imposing social control.
Joler is a New Media professor also leading SHARE Lab – a research and data forensics crew exploring different aspects of technology and society.
Merhi is an artist, coder and hacker whose projects unveil the vulnerability of governments, cultural institutions and political figures. He is known as the first artist in exhibiting a work of art that included a video game console – the Atari 2600 – in 1985.
Miloshevic is an important member of the global Internet governance community. She worked as Special Adviser to the UN Under-Secretary and Chair of the Internet Governance Multi-stakeholder Advisory Group. Her passion is using technology and the Internet to empower people and build bridges among diverse communities.
María Elena Ortiz is a writer and curator living in Miami. Currently, she is Associate Curator at the Pérez Art Museum Miami (PAMM), where she has curated several exhibitions including Beatriz Santiago Muñoz: A Universe of Fragile Mirrors, Ulla von Brandenburg: It Has a Golden Sun and an Elderly Grey Moon, among others.
Penix-Tadsen specializes in Latin American cultural studies, focusing on the intersections between politics, economics, new media, and visual culture in the region today. His book Cultural Code: Video Games and Latin America (MIT Press, 2016) offers a synthetic theorization of the relationship between videogames and culture.
Peraza (MFA., Higher Institute of Arts, Havana, Cuba) is the founder of Fanguito Estudio, an independent artist-run space that focuses on New Media art. Since 2007, he has been using software for video games and interactive works. He is the Founder and Director of the Art Hack Data project.
Petrovski is a tech researcher and cyber forensics specialist at the SHARE Foundation. He has been mostly involved with data-driven investigations and visual representation of data sourced from social networks and invisible network infrastructures.
Ingrid Burrington is an artist and writer who specializes on the Internet, politics, and art. She’s the author of Networks of New York: An Illustrated Field Guide to Urban Internet Infrastructure. She has also been published in The Atlantic, The Nation, ProPublica, San Francisco Art Quarterly, and Dissent among others.
Price works on Latin American, circum-Atlantic and Cuban literature and culture; media; poetics; empire; and ecocriticism. Her essays have discussed a range of topics, including digital media, slavery, poetics, and visual art.
Solis works as a creative designer at Share Foundation and SHARE Labs. She developed a graphic designer career around the creative industries. In the past, she was oriented towards the fields of data visualization and open data. She is part of the Art Hack Data team.
Somewhere in the deep blue Caribbean Sea, between your imagination and what’s real, lies an island – X-Coast.